
NVIDIA unveiled their future graphics technology today at its annual GTC in San Jose, California, and DLSS 5 appears to be the most ambitious jump yet. It will be available to players in the fall, with lucky owners of the latest graphics hardware being among the first to try it out.
The way it works is actually a lot more complex than you might expect. Every frame generated in the game is loaded into an AI model, which contains two crucial pieces of information: the raw colors you see on screen and motion data for everything in the scene. The AI then simply takes that data to add in some lighting and material features that look exactly like the original. So, when light flows through skin from underneath, it appears soft, and garments reflect the light just as they would in real life. Hair even responds to light sources as if you were outside on a sunny day or buried in a dark corner. None of it feels like an afterthought, and, more crucially, it remains consistent with the original game geometry, so movement is always fluid and does not jolt or glitch as it would if it were all simulated on the fly.

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In comparison to previous versions of DLSS, DLSS 5 aims to create richer, more realistic sceneries from the ground up, rather than simply filling in gaps to make games run quicker and look better. Developers have very granular capabilities to dial in how powerful the effect is, change the tone, or lock down specific regions so they may be any color they want while knowing the game will still appear exactly how they want it to.
The supported titles list is already looking strong, with Starfield, Hogwarts Legacy, Assassin’s Creed Shadows, and the freshly revived Elder Scrolls IV: Oblivion among the early standouts, each looking noticeably richer and more convincing with DLSS 5 active. Resident Evil Requiem, Delta Force, and a slew of more titles are already preparing to join in the fall, with even more developers completing their integrations ahead of the big launch.

The demos at the event were ran on two top-of-the-line cards working together to handle the large memory demands, but by the time DLSS 5 hits the stores, it will be possible to run it on a single card without issue. Getting everything set up will be a breeze because its integration is already built into NVIDIA’s existing dev framework, which many studios are familiar with and like.

Visually, the effects are subtle at first, but if you know what to look for, they’re impossible to miss, as scenes that were previously flat take on new depth, while features show up in the screen’s corners that used to blend into the background. Plus, everything works smoothly enough to keep the game running at maximum resolution, so you won’t have to worry about your frame rate dropping.
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